The making of UTM Delivery was inspired after play around and trying the tutorial of Unity 3D game engine which provide the conducive environment and friendly GUI. In about two weeks which everything we start from scratch, the UTM model. We start scripting about two days before the due date. However each of us learned something from modelling to scripting. We divided the tasks fair and square.
This game is about the player owning a restaurant in UTM who provides delivery service to hostel (Kolej) blocks around the university. The player owned a car as a tool to delivery these food orders. The player restaurant will be located in Student Mall, UTM.
The restaurant will receives food orders and will be updated periodically. Each food need to be delivered to its destination within 15 minutes (mins). However, the food orders will not be placed if the ingredients are not sufficient and game points (GP) will be deducted in this case. Player needs to refill their food ingredient from the markets outside of the university (money is required to make purchases).
A static navigation map is provided as a route guide for the player to send their orders. No automated global positioning system (GPS) is provided.
Player is not limited to obey the road rule in the game. Illegal driving will course the security guard (Non-Player Character - NPC) in the university to take action on fining the player (caught). A cut scene will be shown if the player was spotted by the securities or NPC player. The player can choose to pay the fined opt to run away from it. However, failed to evade the securities will lead to increased fines; while bounty value will be increased on every successful run (bounty will increase the next fines).
Game money (GM) and GP will be rewarded based on the time taken for the player to successfully delivery to the respective blocks. Failed to deliver by the time limits will lead to the deduction of the player’s GM and GP. The player needs to go back to his own restaurant to get his next food orders (in batch). GP can used to unlock new cars.
GM will be used to refill fuel, food ingredient and car repair or upgrades cost.
A wear level is implements on the player car, which will increased if the player meet accident while driving or running away from securities. The car will not move after reaching a certain level of wear level and the car need to be repair in the car garage which cost money to further using it.
P/s : There are some elements that is not avaliable in the games. So just enjoy yourself wandering around UTM.
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